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	<title>broken abbey</title>
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	<description>One writer&#039;s thoughts...</description>
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		<title>Why Character Matters</title>
		<link>http://www.davidlday.com/2010/07/05/why-character-matters/</link>
		<comments>http://www.davidlday.com/2010/07/05/why-character-matters/#comments</comments>
		<pubDate>Mon, 05 Jul 2010 18:36:53 +0000</pubDate>
		<dc:creator>d-day</dc:creator>
				<category><![CDATA[reading-journal]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[golem]]></category>
		<category><![CDATA[horror]]></category>

		<guid isPermaLink="false">http://www.davidlday.com/?p=539</guid>
		<description><![CDATA[I just finished reading Edward Lee's The Golem. This is my first encounter with any of Edward Lee's work. I believe every author should have two chances, so Ed Lee has one left. To me, the book read like a first draft, but I'll get to that. We don't see the golem used much in [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Zombiefied" href="http://flickr.com/photos/35296271@N03/3271831731"><img class="alignleft" src="http://farm4.static.flickr.com/3417/3271831731_07880b5773_t.jpg" alt="" width="83" height="100" /></a>I just finished reading <a href="http://www.edwardleeonline.com/" target="_blank">Edward Lee</a>'s <a href="http://amzn.to/cjs1rX" target="_blank"><em>The Golem</em></a>. This is my first encounter with any of Edward Lee's work. I believe every author should have two chances, so Ed Lee has one left. To me, the book read like a first draft, but I'll get to that.</p>
<p>We don't see the golem used much in popular fiction. I can only recall one instance where I've seen it used--an old episode of the X-Files called <a href="http://bit.ly/campOV" target="_blank"><em>Kaddish</em></a>. Lee brings the reader a modern version of an old Jewish folk tale based on <a href="http://bit.ly/bArhVJ" target="_blank">Judah Loew</a>, a 16th century rabbi who created a golem to defend a Prague ghetto from anti-Semitic attacks. Lee brings the folktale to life with vibrant rituals and an exploration of a dark sect of Kabbalah based on Kischuph. The story revolves around the small town of Lowensport, Maryland. In 1880, a group of Jewish refugees from Prague,  led by the evil rabbi Gavriel Loew, construct two golems to defend themselves from the attack of the Conner clan, a local group of settlers lead by an ex-military deserter. The story is told in parallel with the present-day tale of Seth Kohn and his girlfriend Judy, who move into the old Lowen mansion and find themselves in the middle of a plan by Gavriel's great-great-great grandson to resurrect Gavriel as a golem and--you guessed it--take over the world, or at least small part of it.</p>
<p>I think the book presents an interesting bit of folklore, but aside from that, I didn't find much appealing here. I don't know if this work is representative of Mr. Lee's style (I'll have to read another to decide), but I had difficulty in getting into the book because of the language. The book is riddled with adverbs, which isn't necessarily a problem in and of itself but Lee uses them to such an extent that I found myself struggling to visualize much of anything in the book. For instance, twice in the work Lee uses the word 'paranoically' to describe two different characters.</p>
<blockquote><p>"Of course!" But then [Judy] looked paranoically behind her. (pg. 24)</p></blockquote>
<p>And</p>
<blockquote><p>Czanek looked paranoically over his shoulder again. (pg. 52)</p></blockquote>
<p>In both instances, Lee provides the action (the showing)--both characters look over their shoulder. The reader sees what the characters are doing and the context provides the tension. What does the word 'paranoically' bring to the reader? The reader is bumped from the story with such an awkward word. These are two instances, but they are representative of the work's style. I found myself jostled from the story with almost every turn of the page. This is what made the book feel like a first draft. I think the language could have been cleaned up and more appropriate description put in to help draw the reader deep into the story.</p>
<p>In addition to the language, I struggled with some key things Lee chose to focus on in the story. The reader gets two pages describing the video game Seth wrote and sold to make his millions, but the game itself has very little to do with the storyline. The reader also gets a lot of time spent on Switchgrass, the local cash crop, but again, other than providing a setting for characters to hide in, the Switchgrass and its use as a biofuel has little to do with the story. Whats more, the way the reader finds out many of these details was bothersome. Judy, being an ex-college professor, seems to know a bit about everything. Whenever the reader needs an explanation, or even when the reader doesn't, Judy pipes up to give details. Yet, when she's walking through the Switchgrass, the reader gets a strange gap in her knowledge:</p>
<blockquote><p><em>Watch for snakes</em>, she recalled the remarks of the man from the state. This new path was barely shoulder width. Did ticks live in switchgrass? No, she didn't think so. (pg. 194)</p></blockquote>
<p>We get pages of infodump from this character, but when it comes to something as trivial as ticks, she seems at a loss.</p>
<p>So, style aside, is there a good story here? It's interesting in terms of the ritual and folklore of the golem, but I found myself struggling to care about what happened to any of these characters.</p>
<p>First, the 1880 story centers around a group of black-magic Jewish refugees (evil guys) locked in a struggle the Conner clan, with a group of local settlers led by an ex-military deserter and his cohorts (evil). I found neither side appealing, so I had no one to root for. Both sides wind up wiping each other out, leaving a single golem. I found nothing redeeming in the people on either side of this conflict. I initially had some sympathy for the Jewish refugees until it became clear that they were ousted by their own people in Prague because of their adherence to Kischuph. So while there's some satisfaction in having a bunch of bad guys kill each other, there's no one left at the end that I cared about.</p>
<p>The present-day story centers on Seth Kohn and his girlfriend Judy. Seth is a game designer lost his wife two years earlier and struggled through a bout of alcoholism. His girlfriend is an ex-college professor who struggled with crack addiction. They met in rehab. But when the story opens, both have recovered, Seth has made millions on his video game, and they buy Seth's dream home near Lowensport, Maryland. These people have everything, so I also had trouble sympathizing with either of them. During the course of the story, Judy falls off the wagon and gets raped several times by local drug dealers as part of the plot to recover Gavriel Lowen's head from the mansion, but by the time this all happens I, as a reader, have already disconnected from her as a character.</p>
<p>Compare these two with the main characters in <a href="http://bit.ly/adTYC7" target="_blank">Nate Kenyon</a>'s novel <a href="http://amzn.to/dt9Ek6" target="_blank"><em>Bloodstone</em></a>. Billy Smith is an ex-convict, guilty of drunk driving and manslaughter. Billy is paired with Gloria Johnson, a heroin addict and hooker. These are sympathetic characters at low points in their lives, victims of circumstance to a degree. The reader cares about Billy, who has done his time but still lives burdened by the guilt of his crime. The reader cares about Gloria, a victim of drug addiction who, at the start of the story, is near the end of her rope. We cheer them on, we want them to get better.</p>
<p>Overall, I think The Golem provides little in the way of a good writing or good story telling. But I have to admit, if this book is ever made into a move, I will watch it. I think there are some visually stunning scenes: the Kischuph ritual of golemancy, the dynamiting of the mill, and of course the murderous mayhem inflicted by the golems. I have a deep love for horror movies, and I'm much more forgiving of story in exchange for the visual appeal.</p>
<p>I look forward to giving Lee's work another chance. If you have suggestions of what is representative of Lee's writing, post a comment. I'd love to hear from you!</p>
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		<title>Manuscript Templates</title>
		<link>http://www.davidlday.com/2010/06/09/manuscript-templates/</link>
		<comments>http://www.davidlday.com/2010/06/09/manuscript-templates/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 11:32:21 +0000</pubDate>
		<dc:creator>d-day</dc:creator>
				<category><![CDATA[reading-journal]]></category>
		<category><![CDATA[openoffice-org]]></category>
		<category><![CDATA[professional-writer]]></category>
		<category><![CDATA[template]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://www.davidlday.com/?p=531</guid>
		<description><![CDATA[Part of being a professional writer is ensuring your submissions meet format guidelines. William Shunn developed a set of format guidelines, originally published in December 1998 edition of Writers Write: The Internet Writing Journal. He also provides a set of templates on his site, but unfortunately they are only for WordPerfect. I use OpenOffice. I [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Ode to Jack Kerouac" href="http://flickr.com/photos/19487674@N00/349685340"><img class="alignleft" src="http://farm1.static.flickr.com/131/349685340_be0f61a0bf_m.jpg" alt="" width="240" height="240" /></a>Part of being a professional writer is ensuring your submissions meet format guidelines. <a href="http://www.shunn.net/format/" target="_blank">William Shunn</a> developed a set of format guidelines, originally published in December 1998 edition of <a href="http://www.writerswrite.com/journal/dec98/shunn.htm">Writers  Write: The Internet Writing Journal</a>. He also provides a set of <a href="http://www.shunn.net/format/wp.html" target="_blank">templates</a> on his site, but unfortunately they are only for WordPerfect. I use <a href="http://www.openoffice.org" target="_blank">OpenOffice</a>.</p>
<p>I decided to create my own templates based on his guidelines and offer them here for all to use. I emailed Mr. Shunn several times over the past year to ask permission to post these, and never received a response. I decided to go ahead and offer them anyhow, and if Mr. Shunn objects, I will remove them.</p>
<p>Shunn has three format guidelines: Short Story, Novel, and Poem. While I write poetry for my own amusement, I don't try to market it, so my templates only include Short Story and Novel. If there's enough interest in a Poem template, I'll add it.</p>
<p>Instructions</p>
<ol>
<li>Download the zip: <a href="http://www.davidlday.com/wp-content/uploads/2010/06/Shunn-OpenOffice-Templates.zip">Shunn OpenOffice Templates</a></li>
<li>Extract to any directory. You should see two files: "Shunn Novel Format.ott" and "Shunn Short Story Format.ott"</li>
<li>In OpenOffice Writer, select <strong>File &gt;&gt; Templates &gt;&gt; Organize</strong> from the menu.</li>
<li>In the left-hand pane, double-click "My Templates" from the list.</li>
<li>On the right-hand side, select <strong>Commands &gt;&gt; Import Templates...</strong>.</li>
<li>Browse to the extracted files and select one.  It should now appear in the left-hand pane under "My Templates".</li>
<li>Repeat steps 5 and 6, selecting the other file.</li>
</ol>
<p>That's it! You should now be able create a new document by selecting <strong>File &gt;&gt; New &gt;&gt; Templates and Documents</strong>. You should now have two new templates listed!</p>
<p>I am also working on a set of templates for Microsoft Word since I sometimes use it as well.</p>
<p>Leave comments if you have questions or suggestions for improvement!</p>
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		<title>One Helluva Ghost Story</title>
		<link>http://www.davidlday.com/2010/04/27/one-helluva-ghost-story/</link>
		<comments>http://www.davidlday.com/2010/04/27/one-helluva-ghost-story/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 01:49:11 +0000</pubDate>
		<dc:creator>d-day</dc:creator>
				<category><![CDATA[reading-journal]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[dialog]]></category>
		<category><![CDATA[horror]]></category>

		<guid isPermaLink="false">http://www.davidlday.com/?p=507</guid>
		<description><![CDATA[I just finished reading Tom Piccirilli's A Choir of Ill Children--for the second time.  I read it back in February and decided that to do it any justice, I needed to set it aside and reread it.  It's not an overly complex book, but I'm not used to the Southern style.  The last book I [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Dark series #03 - the mansion" href="http://flickr.com/photos/24634678@N02/2710315943"><img class="alignleft" src="http://farm4.static.flickr.com/3267/2710315943_012a925956_t.jpg" alt="" width="100" height="79" /></a>I just finished reading Tom Piccirilli's <em>A Choir of Ill Children</em>--for the second time.  I read it back in February and decided that to do it any justice, I needed to set it aside and reread it.  It's not an overly complex book, but I'm not used to the Southern style.  The last book I read that felt stylistically similar was Faulkner's <em>As I Lay Dying</em>--over fifteen years ago.</p>
<p>The first thing that I noticed is the uniqueness of every character.  I was familiar with the book prior to reading it, and had an admittedly biased expectation that at least some of the characters would be backwater rednecks.  Piccirilli, however, invests each character with a distinct personality that I don't believe fit any stereotypes.  Further, I expected at least some of the dialog to have poor diction.  Again, I was totally wrong.  Most of the dialog uses good diction--Piccirilli makes very prudent use of "ain't"s throughout, for which I'm grateful.</p>
<p>But--why did I have those expectations?  As a reader, I'm not sure I would have ever noticed the very subtle use of regional dialect  As a writer, however, I notice it because I often fail at capturing dialect or using it properly.  Reading Piccirilli's book has made me aware that my failure comes in large part from personal bias.  I'm born and bred mid-west; I've lived in Ohio my whole live, though I've been fortunate enough to travel to many states and abroad.  But still, part of me connects southern dialect with uneducated, not through any conscious decision, but simply from my experiences (or lack thereof).</p>
<p>But the characters presented in <em>A Choir of Ill Children</em> are anything but uneducated.  They lack formal education, but are full of the knowledge and experience life offers in such a setting.  We're told as much in one section where Thomas, the main character, reflects the fallacy of his father who built schools for the county:</p>
<blockquote><p>The schools sat empty until the storm and wind damage wore them away inch by inch.  You couldn't blame the people of Potts County just because the board of education hadn't offered any kind of a useful curriculum.  Chemistry in a tube wasn't pertinent.  The wheel of the universe didn't turn when the cream went bad.  Logarithms, geometry, and algebra did not apply to the height of the river during flood season.  (p. 24)</p></blockquote>
<p>So throughout the story we find characters who speak with very little regional dialect, which I believe helps the reader see them as honest people and not just a collection of rednecks.</p>
<p>So if these aren't rednecks, who are they?  Piccirilli presents a truly unique and memorable collection:  a biker obsessed with fencing, a pair of drug-addled film students, a monastery dedicated to The Flying Walendas, backwater granny witches who fight to stave off storms, a child molester and the ghost of one of his victims, and a mute girl who appears from nowhere.  There is also Thomas, heir to a huge house, a sizable family fortune, and The Mill--the town's only sustainable business.  The story is told from Thomas's point of view, in present tense, with calm clarity and deep inquiry into the events that surround him.</p>
<p>Thomas also has three brothers, which I hesitate to count as more than a single character,  conjoined at the frontal lobe, sharing a pineal gland, and at times speaking as one although each has a distinct voice as well.  Ah, this must be the backwater, uneducated redneck of the book.  Well, no:</p>
<blockquote><p>Sebastian is full of malice, Jonah with regret, and Cole speaks of love and nothing but love, no matter how hideous his words. (p. 1)</p></blockquote>
<p>Interesting.  Or how about:</p>
<blockquote><p>My brothers speak as one, each mouth working like a pipe organ, playing a different portion of their communal speech.  It's the way that the brain works.  The "ch" goes to Sebastian, along with the glottal noises, "uh" and "ooh," "ing," names of foreign countries and pronouns, anything that brings the teeth together.</p>
<p>Jonah gets the hisses, the "ph" and drawn-out orgasmic "eeeeeee," titles of symphonies and sit-coms, all the poetry.</p>
<p>Cole is left with the growls and hard consonants, the adverbs, numbers following ten, dirty words, colors, sweet nothing, and every predicate. (p. 5)</p></blockquote>
<p>Now that's one (or is it three) intriguing character.  So what's this guy sound like when he speaks?  Just a sample:</p>
<blockquote><p>Jonah's up there already beginning to squawk and croon, the poetry pouring into the air.  <em>"For where she lies, my swept drifted spirit follows, the course unmatched and not known, nor cared for, whether it dies or is kept..."</em> (p. 22)</p></blockquote>
<p>And again, later, Thomas describes Jonah's poetry as he tries to woo Sarah (one of the drug-addled film students):</p>
<blockquote><p>His sonnets have poorly stressed syllables but the meaning is worthy.  He has talents that would have meant something a century ago. (p. 90)</p></blockquote>
<p>So very clearly this, the most deformed character in the book, is not a redneck but a complex character who is more than capable of the full range of human emotion.  This is, in my opinion, one of the most interesting and challenging characters I have ever encountered in horror.  I think Piccirilli plays against the reader's bias, particularly in this case, to develop interesting characters that the reader can relate to.</p>
<p>Later in the story, Velma Coots (a granny witch) tries to convince Thomas to give some of his sperm for a brew to stave of a storm of souls.  Their brief dialog is follows, with Thomas speaking first:</p>
<blockquote><p>"What the hell do you want from me?" I ask.</p>
<p>"Jest a little blood and vinegar, there, in the pot."</p>
<p>"Vinegar?"</p>
<p>"Some of yer seed."</p>
<p>"My seed?"</p>
<p>"Sperm."</p>
<p>"You've got to be shittin' me." (. 51)</p></blockquote>
<p>I call this out to because Velma Coots's diction, a backwater witch, has minimal dialect--just two words of improper English: jest, and yer.  Even this woman's dialog is kept relatively clean, letting the reader focus more on what's being said than how it's being said.</p>
<p>Another example of fine dialog is found when Thomas speaks with Abbot Earl of The Holy Order of the Flying Walendas, a man who used to drive a bulldozer for Thomas's father.  Abbot Earl wants to discuss Lucretia Murteen with Thomas, a prominent nun of the order who the Abbot was once intimate with.  Thomas tells the Abbot he has nothing to be ashamed of, and Abbot Earl replies:</p>
<blockquote><p>"And I'm not, to be sure.  But it's also true that she's been acting...reticent lately.  Perhaps a bit taciturn.  She refuses to tell me what's bothering her.  I'm afraid that these troubles are actually making her consider leaving us." (p. 86)</p></blockquote>
<p>Once again, through using words like "reticent" and "taciturn", Piccirilli shows the reader that this man is not just some dumb redneck who runs a strange cult of acrobat worshipers.  The word choice gives the reader a sense of depth to the character.</p>
<p>The last character I want to touch on is Darr, a biker who has a couple run-ins with Thomas.  On their second encounter, Darr and Thomas come face-to-face, and Darr asks Thomas a question:</p>
<blockquote><p>"You know what I simply cannot stand?" he asks me.</p>
<p>"I'll play along since this has the structure of a rhetorical question.  What is it that you cannot stand?"</p>
<p>"Fencing."</p>
<p>I clear my throat.  "Fencing?"</p>
<p>"Watching fencers who have no notion of the hardcore reality behind the art form.  They think it's a sport, the damn fools.  Or worse, some kind of performance they're putting on for their mamas, like ballet or synchronized swimming.  It was never meant to be a sport.  You've got to have convictions to live with the blade.  Belief.  True belief, that's it, that's what I'm talking about.  But those <em>players</em>, they might as well be shooting hoops or sliding into third base.  They never embrace the...the <em>tenets</em>, the <em>ideology</em> behind that discipline."</p>
<p>"I can't say that I have an opinion one way or the other."</p>
<p>"Trust what I'm tellin' you.  No matter how much training they go in for they always got that swashbuckling bullshit fantasy going on in their heads.  No way around that for most of 'em.  They feel <em>gallant</em> sashaying around with their Musketeer sword, lunging after each other on the mats, shouting in French like it means somthin' special when they can't even pronounce the words.  With those silly helmets on over their faces, you shouldn't be caught dead in one'a them, and the machines buzzing when they tap each other on the chests." (p. 119-120)</p></blockquote>
<p>Now clearly this biker has not only been exposed to fencing--something most would consider an upper class sport--but he's put the time into contemplating the sport and how it relates to him.  This, and the subsequent dialog, give Thomas (and the reader) a unique insight into this biker character:</p>
<blockquote><p>Not only does Darr expect the world to handle itself but he's also got high hopes for the logic of his assertions to eventually come to validity all on their own.  Maybe he's talking in metaphor.  I wonder if this is some vague attempt at intimidation. (p. 121)</p></blockquote>
<p>Is that a threat?  How does one respond to a man like this?  I think Thomas's reaction reinforces Darr's character by matching closely what most people would think.</p>
<p>I have one more section of dialog to call out.  Whether Piccirilli meant this to reinforce the idea that the people of Potts County are anything but uneducated, or whether he simply meant it to be funny I can't say.  But to me, it works well in both ways.  This is an exchange between some minor characters in Leadbetter's, the local bar.  One character, Verbal Raynes, was recently left by Gloria, a woman who has decided to return to her husband Harry.  Gloria and Harry left for a second honeymoon, and left their kids with poor Verbal:</p>
<blockquote><p>"No wonder she and Harry are lookin' so sprightly these last couple weeks.  I thought it was just 'cause they were heading to the Caymans, but--"</p>
<p>"The hell's the Caymans?  That near Gainesville?"</p>
<p>"Western Caribbean, a peaceful British Crown Colony known as the Cayman Islands."</p>
<p>"What?"</p>
<p>"Consists of three islands just 480 miles south of Miami.  The Grand Cayman, Cayman Brac, and Little Cayman."</p>
<p>"Goddamn!"</p>
<p>"Me and Deeder went down there once, few years back, after the insurance settlement came through for when we caught the game warden illegally tapping our phones."</p></blockquote>
<p>I found the interjection on the Caymans funny and revealing.  These people don't all just sit around the bar drinking (well, maybe most of the time) but have been exposed to the world at least enough to know that there's a bigger world out there.</p>
<p>The last thing I would like to touch on is the story itself.  I said I had to read it twice, and I believe this will be a book I pick up every year or so to reread because I have trouble understanding exactly what the story is about.  And I realized why on the second reading.  Piccirilli poses so many story questions, using a setting and characters that feel like a fevered dream, that I struggled to keep track of what all the events meant.  But on this second reading, I realized that not all the events are necessarily important to the story.  Piccirilli admits as much in the last chapter, where Thomas reflects on the events and goes through all the unanswered story questions and dismisses them in one way or another.  Normally, I would say that it's bad form to leave major story events unanswered, but in this case I can accept it.  I think many of the unanswered events serve to build the characters and setting and need no explanation.  But the risk is overwhelming the reader with questions and not satisfying them at the end.</p>
<p>This is one helluva ghost story.</p>
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		<title>Another Round of How-To, Part 3</title>
		<link>http://www.davidlday.com/2010/04/07/another-round-of-how-to-part-3/</link>
		<comments>http://www.davidlday.com/2010/04/07/another-round-of-how-to-part-3/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 02:51:36 +0000</pubDate>
		<dc:creator>d-day</dc:creator>
				<category><![CDATA[reading-journal]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[how-to]]></category>

		<guid isPermaLink="false">http://www.davidlday.com/?p=487</guid>
		<description><![CDATA[This is the last of a three-part journal on How to Write Tales of Horror, Fantasy &#38; Science Fiction, Edited by J. N. Williamson, a collection of How-To articles by some of the best horror writers, circa 1987.  Part one covered chapters 1-8; part two covered chapters 9-18. The advice found in these final chapters still [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Blu eyes - The ring" href="http://flickr.com/photos/22715327@N06/3657474763"><img class="alignleft" src="http://farm4.static.flickr.com/3369/3657474763_2c3d0342b5_t.jpg" alt="" width="100" height="67" /></a>This is the last of a three-part journal on <em>How to Write Tales of Horror, Fantasy &amp; Science Fiction</em>, Edited by J. N. Williamson, a collection of How-To articles by some of the best horror writers, circa 1987.  <a href="../2010/03/01/another-round-of-how-to/" target="_self">Part one</a> covered chapters 1-8; <a href="http://www.davidlday.com/2010/03/23/another-round-of-how-to-part-2/" target="_self">part two</a> covered chapters 9-18.</p>
<p>The advice found in these final chapters still mirrors advice found in the wonderful <a href="http://www.horror.org/hwabooks.htm#write_horr" target="_blank"><em>On Writing Horror</em></a>, another collection of How-To articles by some of horror's best writers circa 2007.   But here's one thing I've learned from reading both books (and a slew of other How-To books) that's not actually in either.  I'm sick of reading How-To books on writing.  In my genre session during last writer's residency, <a href="http://gorelets.com/" target="_blank">Dr. Arnzen</a> commented that if all you read are how-to books, then all you'll be able to write are how-to books.  I've grown to appreciate his statement.  With that, let me get through this and hopefully I'll be done with anything How-To for a while.<span id="more-487"></span></p>
<p><strong><em>Sexist Stereotypes and Archetypes: What to Do with Them/What the Writing Woman Can Hope For</em>, Jeannette M. Hopper</strong></p>
<p>Hopper starts off with the keen observation that women and men are different kinds of creators and then questions where sexism exists in publishing today (circa 1987).  She provides three traditional roles of female characters in SF/F/H and gives a nice breakdown of each.</p>
<p>The stereotypes she discusses didn't interest me much.  I try to avoid stereotypes, be they gender or otherwise, in my writing once I became aware that I was using them--mostly as a result of picking stock characters.  They're relevant and still a problem today (think of the helpless victim), but I feel I'm taking all the right steps to avoid promoting them in my work.  The section closes with advice of making your characters unique--advice found time and again in work about characters and characterization.</p>
<p>What did catch my attention, though was her discussion on what struggles a woman writer faces.  She talks about how it's easy for a new woman writer to "blame her lack of success on others' prejudices."  To me, this argument parallels that of getting published requires being "in the club."  And she uses pretty much the same objections: editors buy good stories.  Hopper also provides some interesting discussion on whether there's intentionally balancing of male and female protagonists, and pretty much boils it back down to the same idea:  editors buy good stories.</p>
<p>So if you want to get published, write a good story.</p>
<p><em><strong>"They Laughed When I Howled at the Moon"</strong></em><strong>, Richard Christian Matheson</strong></p>
<p>Matheson's piece addresses the closeness of humor and horror.  He makes his point with a discussion on Ed Gein, and how jokes popped up pretty much all over Wisconsin within hours of the first news stories.  Except for the town where Ed lived and did his dirty work.  Why?  Matheson says the tension there was too great for anyone to find the humor.</p>
<p>His point is that getting humor into horror requires just the right amount of tension.  Too much or too little and the humor is lost.  I find that the humor surfaces by itself as I write--which in my case is not often, but I'm okay with that.  I find one way is to let the characters break tension with their own form of humor.</p>
<p><em><strong>The Psychology of Horror and Fantasy Fiction</strong></em><strong>, Katherine Ramsland, Ph.D.</strong></p>
<p>Ramsland's article was a little difficult for me, as she had a lot of psychoanalytical language in it.  But, I did get some bits from it that I could relate to.  She supports the idea that horror springs from isolation, and gives a unique bent on the idea that it springs from the fact that we can never truly know ourselves because our current moment of experience can never be understood... man, or something like that.  Anyhow, however she choose to put it, the idea still comes through.  Isolation is a fundamental part of the human experience, and it terrifies us.  Horror gives us a place to explore the fear of isolation, and related fears, in relative safety, engaging them vicariously through the characters.  And I think she says this goes for both reader and writer, but that the writer goes beyond.</p>
<blockquote><p>So, for the storyteller, dark fantasy goes beyond just the function of contacting the primal self; it launches him across the spectrum where human existence shades into nothingness, closer and closer to the vulnerability of total individual isolation in the face of destructive forces.</p></blockquote>
<p>As my work has grown, I have noticed some patterns that show my own fears of isolation.  And as I've noticed those patterns, I see what makes my work stronger--tackling them head on.</p>
<p><strong><em>Fantasy and Faculty X</em>, Colin Wilson</strong></p>
<blockquote><p>When a writer says to himself, "I have an interesting problem...," he induces in himself the same state of mind a child feels when his mother says, "Once upon a time..."  This is the proper starting point of any novel.</p></blockquote>
<p>Wilson presents an interesting view on the writer's mindset.  He tells us that we have to get right into the scene, become a part of it, and fully visualize it.  He compares the this technique to something called Faculty X, an ability to put oneself into another time and place, which he coined for one if his books.  The visualization advice is not new to me, but Wilson provided some pretty cool supporting scientific background on the idea.</p>
<p>He tells us how the brain is split into two halves--most of us know this already--each with its own set of abilities.  The left is considered the seat of logic and scientific ability, while the right is considered the seat of artistry and conceptualization.  He cites research by Roger Sperry and Michael Gazzaniga that determined that what we consider ourselves is the left half.  Most of us are out of touch with the right half.  Further, they discovered that the two halves run at different speeds: the right is slow and the left is fast.  And here's the neat part: the writer (or any productive artist for that matter) works best when the two halves run at the same speed and freely communicate.</p>
<p>I have spent much time trying to figure out why sometimes I can fall into my writing and other times I cannot.  I knew vaguely that it had to do with being relaxed, although I also found that much of the time I can get right into it when I'm all jazzed up on caffeine--clearly not a relaxed state.  Wilson provides an important answer:</p>
<blockquote><p>There are two basic methods for re-establishing contact between the two selves.  One is to soothe yourself into a deep state of relaxation, so the left slows down.  The other is to stimulate yourself into a state of intense excitement--the younger generation does it with loud music and strobe lights--so the right begins to move faster.  Both these techniques have the same effect; the two halves are like two trains running on parallel tracks at exactly the same speed, so the passengers can lean out of the window and talk...</p></blockquote>
<p>While what Wilson says may seem simple, it helped me understand that I can use different techniques to achieve the same state of a synchronized mind and get into my writing.  And the more I've thought about it, the more convinced I am that the excited state works better for me.  I'm going to get another cup of coffee...</p>
<p><em><strong>A "Do" List for Getting Your Literary Agent</strong></em><strong>, Mary T. Williamson</strong></p>
<p>Williamson's article is pretty standard advice for getting an agent, and why you need an agent.  There are a series of recent posts by Jim C. Hines that support the idea using some survey results:  <a href="http://bit.ly/cc83N0" target="_blank">First Novel Survey Results</a>.  Pretty much, the best bet for getting a novel published (assuming you've written a good novel) is through an agent.</p>
<p>So the rest of the article gives tips on things like writing a query letter, submitting only what you're asked for, and being professional in general.  There's another point to the process that Williamson doesn't state directly, but I think is very important for writers to recognize.  The process is there to ensure quality, but it is also serves to gauge <em>how easy an author is to work with</em>.  No one wants to work with a jerk (trust me).  Follow the process, listen to instructions, and work with your agent.  Getting through the process takes time, but the process is there for a reason.  The agent will buffer you from the business aspects and let you concentrate on writing.</p>
<p><strong><em>Putting It on the Editor's Desk</em>, Alan Rodgers</strong></p>
<p>Rodgers' article falls in line with the previous one by Williamson.  He provides a list of process considerations the writer should follow when submitting work to an editor.  With respect to format, that's pretty easy:  use a standard one.  I use <a href="http://bit.ly/bm4gm7" target="_blank">William Shunn's Proper Manuscript Format</a> guide, and have even developed a set of OpenOffice templates from his guides (he provides templates for WordPerfect).</p>
<p>Rodgers is undecided on a cover letter, and I have no opinion yet either.  I haven't gotten that far in the game yet.  I hope to have an agent handle all that stuff for me, but we'll see.</p>
<p>I found the next part a little funny.  This article is copyright 1987, and that's pretty obvious once Rodgers gets into the protocol around copies.  With the advent of home printers, whether or not to send a copy is an unlikely question.  Most people will simply print another copy, or take it to Kinko's (er... FedEx Office) and have another copy run off on high-quality bond.  For any agent or editor out there still concerned, relax--I won't be sending you a carbon copy anything soon.  I promise.</p>
<p>The last thing Rodgers covers is simultaneous submissions.  I think that's pretty simple to address today as well, with the major market guides being available online or at the local library.  Rule of thumb still holds true, though: no simultaneous submissions.  Unfortunately, that's part of what makes the process of getting either an agent or an editor so long.</p>
<p><em><strong>The Mechanics and Mystique of Submitting Your Novel</strong></em><strong>, Patrick LoBrutto</strong></p>
<p>Continuing in the vein of the publishing process, LoBrutto brings advice on submitting a novel.  Much of it aligns with the previous two articles--get an agent and follow instructions.  He also makes mention of some outdated items such as don't send dot-matrix printouts (I still remember the harsh buzz and scrap of my first dot-matrix printer).  Don't give the editor or agent a reason to toss your manuscript aside unread.  Submit professional quality work.  All of this advice falls under what he calls the "Writer of the Past", meaning the long, hard road to publication as an unknown.</p>
<p>The second part LoBrutto calls the "Writer of the Future".  The advice he provides isn't about some secret shortcut around the publication process; it's about how to eliminate the element of being an unknown.  And his advice boils down to two words: meet people.  LoBrutto recommends attending conventions and conferences.  Put in some face time with the industry.  Meet the people you might send work to.  Name recognition helps.</p>
<p>On the subject of conferences, LoBrutto says that at least in SF, the people who attend can be cliquey.  Those who attend alone can find themselves feeling left out.  I had such an experience the first time I attended the <a href="http://www.contextsf.org/" target="_self">Context</a> convention.  I don't blame anyone there--I chose to go alone, and I had a great time at the workshops.  But, I would have felt much more at ease if I had taken a friend with me.  It's like going to any big party--it's always more fun when you know someone there.</p>
<p>If LoBrutto were writing this article today, I suspect he would also suggest using social media tools like Twitter and Facebook to make connections.  You don't have to say a lot or be everyone's friend, but I've found encouragement in seeing how wide a social net I have and how many industry connections I can make through these tools.  A writer needs to build a platform, and that means getting name recognition.  Use whatever ethical and reasonable means you can to get your face out there.</p>
<p>At first, this might seem contradictory to the "club" mentality--that it's who you know that gets you published.  But I don't think so.  There's a fine line between being with the "in-crowd" and name recognition.  You can build name recognition without being everyone's friend.  I don't have to be able to call up an agent on their personal line any time I want to have name recognition.  You can have name recognition and not be liked.  I guess to me that's the difference.  You don't have to like me, but I want you to recognize my name and the work that's associated with it.</p>
<p><strong><em>Darkness Absolute: The Standards of Excellence in Horror Fiction</em>, Douglas E. Winter</strong></p>
<p>Last term I read Winter's insightful book on King, <em>Stephen King: The Art of Darkness</em>.  I found this article equally insightful because he approaches his topic not as a series of rules, but as a series of principles.  Where rules enforce boundaries, principles offer guidance.  A subtle, yet important, difference.  Winter tells us there is no recipe for success when it comes to quality fiction, but that a developing writer can grow their skill by applying these principles.  He also makes it clear that his advice isn't about achieving fame and fortune, and that bestsellerdom "is more often the result of extrinsic factors."  The more I've studied the publishing industry and what it takes to be a novelist, the more I've come to believe this as well.  I believe King said in <em>On Writing</em>, that his <em>Carrie</em> deal was like winning the lottery.</p>
<p>I'm going to stop here.  Why?  I've already done a piece on this article in <a href="http://www.davidlday.com/2009/10/09/on-writing-horror-part-five/" target="_blank">part five</a> of my series on <em>On Writing Horror</em>.  But, I left that earlier paragraph because it seems I've learned a little something since I read this article the first time.  And, I think this article demonstrates what I've said many times already: much of the advice you find on writing is timeless.  Markets change, genres blend, but the skills and mindset needed to be a writer have stayed pretty much the same over the years--at least in the 20 years that separate these two books, and most likely for longer.  So, here's what I originally said of this article:</p>
<blockquote><p>I like how Winter starts.  He says there is no recipe for success, but there are principles that provide guidance.  Again, he repeats items found elsewhere, but I think that's okay.  I think it's more than okay, actually.  The repetition is a demonstration of the truth, and for all of these writers to say the same thing should indicate that it's advice worth taking.</p>
<p>Winter offers the following principles:</p>
<ul>
<li>Originality is unachievable if all you do is imitate.  Be familiar with the genre, admire other authors, but don't try to write like them.</li>
<li>Originality cannot be taught.  Is is something we each much discover.</li>
<li>Horror is an emotion, not a genre.  Study across genres and look for horror in other places.</li>
<li>Readers must have an emotional stake in the characters.  Make the reader care.  Give the reader the characters' perception.</li>
<li>Juxtaposition of normal and abnormal is much more effective when the normal, or ordinary, is the more pervasive.</li>
<li>Everyday life may be mundane, but it is also the mystery at the core of humanity.  The fundamental questions we all ask have no answer.  Likewise, modern horror is not about the explanation.  It is about the mystery itself.</li>
<li>Know the boundaries between good taste, bad taste, and taboo - not to stay in one and out of the other, but to make the boundary crossing a conscious decision.  A good horror writer will cross the boundaries.  (I like this one.  I like crossing boundaries and showing people what's on the other side.)</li>
<li>Concentrate not only on shock, or not on shock at all, but on the emotions.  Being suggestive can have more impact than being explicit.</li>
<li>Don't be afraid to add social commentary or subtext to the story.</li>
<li>Be subversive.  Conformity as salvation is a thing of the past, modern horror sees conformity as 'the ultimate horror'.</li>
<li>Great horror is rarely about monsters.  It is about us.</li>
<li>The ending must payout as well as payback.  I think that means the ending must survive the cynical sensibilities of the modern reader.  It's not enough for some neat and tidy solution to wrap things up any more.  Endings can be messy.  I like what he says about the conclusion: "...it is the vehicle by which the reader is awakened from your nightmare and returned to his workaday world."</li>
</ul>
<p>Writing horror is a forward-facing activity.  We can build on foundations, but as writer's we should be aware that horror lies not in the tropes, but in the emotions those old tropes used to evoke.  How do we go about invoking those emotions in the modern-day reader?  That's a question I'll probably be asking myself the rest of my life.</p></blockquote>
<p>I'm still trying to figure that last one out.  Give me time, for chrissakes!  It's only been six months since I read it the first time!</p>
<p><strong><em>Overview of Horror, SF and Fantasy: A long-range Market Study</em>, Janet Fox</strong></p>
<p>And here we are at the end of yet another wonderful series of How-To articles.  How better to end than with the most important part of writing popular fiction: the markets.</p>
<p>Fox uses most of the article to give a core listing of markets to help the new writer explore the field.  But she introduces it with some alternative sources and markets.  She suggests networking, regional magazines, children's magazine, and tells us that speculative fiction could potentially fit into any market--she cites anecdotal evidence of friends selling to biker magazines.  And she's right.  Good fiction succeeds anywhere it's relevant, not just in the genre magazines.</p>
<p>Since this was mostly market listings, I decided to do a little study of my own.  How many of the markets listed by Fox are still operating today?  This may not be entirely correct, as I only did my fact checking on <a href="http://duotrope.com/" target="_blank">Duotrope's Digest</a>, Wikipedia, and Google.</p>
<p>Still in operation:</p>
<ol>
<li><em>Analog</em> (magazine): http://www.analogsf.com/</li>
<li><em>Isaac Asimov's SF Magazine</em> (magazine - <em>Asimov's</em>): http://www.asimovs.com/</li>
<li><em>The Magazine of Fantasy and Science Fiction</em> (magazine - <em>F&amp;SF</em>): http://www.sfsite.com/fsf</li>
<li><em>Sword and Sorceress</em> (anthology): http://www.mzbworks.com/</li>
<li><em>Baen Books</em> (publisher): http://www.baen.com/</li>
<li><em>Bantam Books</em> (publisher - <em>Bantam Dell</em>): http://www.randomhouse.com/bantamdell/</li>
<li><em>DAW Books</em> (publisher - under Penguin Group): http://us.penguingroup.com/static/pages/daw/index.html</li>
<li><em>Del Ray Books</em> (publisher): http://www.randomhouse.com/delrey/</li>
<li><em>The Donning Company/Publishers</em> (publisher): http://www.donning.com/</li>
<li><em>Leisure Books</em> (publisher - imprint of <em>Dorchester Publishing</em>): http://www.dorchesterpub.com/</li>
<li>Tor Books (publisher): http://www.tor.com/</li>
<li>Space and Time (magazine &amp; publisher): http://www.spaceandtimemagazine.com/</li>
</ol>
<p>Not in operation (or at least not on Duotrope):</p>
<ol>
<li><em>Aboriginal SF</em> (magazine):  1986 - 2001</li>
<li><em>Amazing Stories </em>(magazine): 1926 - 2005</li>
<li><em>Dragon Magazine</em> (magazine): 1976 - 2007</li>
<li><em>Night Cry </em>(magazine): 1985 - 1987</li>
<li><em>Omni </em>(magazine): 1979 - 1995</li>
<li><em>Rod Serling's Twilight Zone Magazine</em> (magazine): 1981 - 1989</li>
<li><em>Shadows</em> (anthology): 1978 - 1981</li>
<li><em>Synergy: The New Review of Science Fiction</em> (anthology): 1987 - 2004 (?)</li>
<li><em>Fantasy Book</em> (magazine):  ? - ? (couldn't find them on the web)</li>
<li>Fantasy Macabre (magazine): 1980 - 1996</li>
<li><em>Grue</em> (magazine): 1953 - 2004 (?)</li>
<li>The Horror Show (magazine): ? - ? (David B. Silva now runs <a href="http://www.hellnotes.com" target="_blank">Hellnotes</a>)</li>
<li><em>Pandora</em> (magazine): ? - ? (couldn't find them on the web)</li>
<li><em>Eldritch Tales</em> (magazine): 1978 - 1995</li>
<li>Weirdbook (magazine): 1984 - 1997</li>
</ol>
<p>A little more than half of the markets Fox listed in 1987 are gone.  But what that tells us is that the markets are ever-changing.  If you search Duotrope for horror markets, it comes back with 265 primary results, so there are still plenty of places publishing horror.</p>
<p>That's it for this book.  In the next week or so, I'll be posting a journal on Tom Piccirilli's <em>A Choir of Ill Children</em>.  I would have done it sooner, but man... I had to read it twice.</p>
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		<title>Another Round of How-To, Part 2</title>
		<link>http://www.davidlday.com/2010/03/23/another-round-of-how-to-part-2/</link>
		<comments>http://www.davidlday.com/2010/03/23/another-round-of-how-to-part-2/#comments</comments>
		<pubDate>Wed, 24 Mar 2010 01:58:43 +0000</pubDate>
		<dc:creator>d-day</dc:creator>
				<category><![CDATA[reading-journal]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[how-to]]></category>

		<guid isPermaLink="false">http://www.davidlday.com/?p=468</guid>
		<description><![CDATA[This is part two of a three-part journal on How to Write Tales of Horror, Fantasy &#38; Science Fiction, Edited by J. N. Williamson, a collection of How-To articles by some of the best horror writers, circa 1987.  Part one covered chapters 1-8. In my first post, I mentioned how strikingly similar the advice is to [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Racing Stars" href="http://flickr.com/photos/34613366@N00/2981086612"><img class="alignleft" src="http://farm4.static.flickr.com/3215/2981086612_590a40b03f_t.jpg" alt="" width="100" height="66" /></a>This is part two of a three-part journal on <em>How to Write Tales of Horror, Fantasy &amp; Science Fiction</em>, Edited by J. N. Williamson, a collection of How-To articles by some of the best horror writers, circa 1987.  <a href="http://www.davidlday.com/2010/03/01/another-round-of-how-to/">Part one</a> covered chapters 1-8.</p>
<p>In my first post, I mentioned how strikingly similar the advice is to that found in <em>On Writing Horror</em>, another collection of How-To articles by some of horror's best writers circa 2007.  I've still found this to hold true.  I don't mean that as a slight against either work, as the essays in both are unique to the authors.  For me, this reinforces that the advice found within each work has a certain timeless quality to it even though markets have changed.</p>
<p><span id="more-468"></span></p>
<p><strong><em>Stepping Into the Shadows</em>, Charles Grant</strong></p>
<p>Grant opens by telling us that the main purpose of horror "is to tell a story that will, somewhere along the line, give the reader a chill, a shiver, a good scare."  Without that, the story won't work.  In order to set up a situation that will deliver, Grant prefers "shadows more than daylight."</p>
<p>What Grant is getting at is that horror is not about the shock value.  While shock can and often does have its place in modern horror, it is not the purpose.  Well-described scenes of violence are, in Grant's words, "unimaginative and untalented".  The reaction to such scenes are not fear, but revulsion.  Shock is but one tool in the toolbox of the horror writer.</p>
<p>Grant prescribes three elements for good horror, all of which he feels must be present.</p>
<p>The first element is sympathetic characters.  We must have characters that are likable.  Or if not entirely likable, the characters must be someone the reader cares about.</p>
<p>The second element is tension.  We can't just throw the reader into the midst of the storm, we must let them see it brewing on the horizon first.</p>
<p>The last element is fantasy.  Grant is talking about avoiding rehashing old monsters.  To keep our horror fresh, we must use fresh monsters.  Monsters are literalizations of our fear.  Grant's main point here is that we can keep our monsters fresh by working with the unknown.</p>
<p>I think Grant is right about these three elements, and I also agree that while shock is a tool in the horror writer's toolbox, it is by no means the necessary for good horror.  One of the reasons I love H. P. Lovecraft is that he often keeps the horror out of sight, leaving the most frightening aspects for the work of the reader's imagination.</p>
<p><strong><em>Innocence and Terror--The Heart of Horror</em>, Robert R. McCammon</strong></p>
<p>Horror is about the human condition.  McCammon finds an excellent example for this premise in "A Christmas Carol".  But it seems that even back in 1987 horror carried the stigma of being little more than shock and gore.  Yeah, I know, probably even well before 1987 horror carried this stigma.  But McCammon has a great point, that horror is more than raw emotion.  In order for it to do its job well, horror must also appeal to the intellect.</p>
<blockquote><p>Humanity is what's missing from bad horror fiction.  How can a reader feel the delicious anticipation of fear if the book has no humanity, if the characters aren't real enough to reach out and touch, if the world that book represents is not detailed and colored and lavished with attention?</p></blockquote>
<p>McCammon also refers to innocence, which one may find a strange topic for horror.  The concept raised my curiosity.  What he's referring to, though, isn't necessarily the innocence of the characters, but the sense of wonder the author brings to the work.  I think this ties back to Grant's notion of reinventing our monsters to keep the work fresh.  Much of this article, I would say, supports the same concepts as Grant addressed.</p>
<p>What it boils down to for me is that horror--any good fiction, actually--must be about the human condition.  I've often heard some of the best work in Science Fiction--you know, those that transcend the genre--as being in tune with the human condition, but rarely have I heard the phrase used in praise of horror.  I try to make the work more about the people, because I think that we can best evoke emotions of fear by pulling the reader along through real situation with real people.</p>
<p>Finally, McCammon urges us as writers to have the courage to tackle complex issues.  As I read this, I thought of Stephen King (of course).  His work often touches on or represents complex social issues.  <em>The Stand</em> has as a major element the breakdown of technology and the ways in which it has failed humanity.  I would also say <em>The Dark Tower</em> series has much of the same ideas around technological breakdown at its core.  <em>Carrie</em>, which I just finished rereading, is all about the severe cruelty that adolescents are capable of.</p>
<p>So I think the key here is to keep our work in tune with humanity.  The more we make the work about the human condition, the more likely we are to connect with the issues--simple or complex--that are dear to our readers.</p>
<p><em><strong>World Building in Horror, Occult, and Fantasy Writing</strong></em><strong>, Marion Zimmer Bradley</strong></p>
<p>Bradley's article is all about setting the rules for your work.  She tells us that horror isn't necessarily about the supernatural, and that you accomplish good world building through doing your homework.</p>
<p>She refers to isolation as being a tremendously useful element in horror, but that creating believable isolation is difficult.  With today's ever-connected society, it seems nearly impossible to create believable isolation.  I blame the cell phone.  Too often we see the old "No Signal" bit pulled in movies and stories.  John August has a nice little write-up on his blog called <a href="http://johnaugust.com/archives/2009/no-signal" target="_blank"><em>"No signal" is the new air duct</em></a>.  So how do we deal with building worlds?</p>
<p>Bradley has some good advice in her piece, which I won't recap here.  But I will touch on a few items that are important to me.</p>
<p>First, she brings up the idea of superheros, and the difficulties the early <em>Superman</em> comics had in finding stories because he was, well, Superman.  He could do anything.  No one could relate, and there was no way to beat him.  The horror writer has a similar problem in the Devil.  Weak horror often calls upon the Devil as the stock representation of evil.  She goes on to discuss Stoker's <em>Dracula</em> as an excellent example for setting boundaries for your bad guy.  She recounts a passage where Dr. Van Helsing explains all the limits on the vampire, which serves as a great example for how the horror writer can keep the bad guy from being "the Devil".  In my thesis novel, I originally set out with a bad guy that was too awesome.  As I've worked through it, I whittled away all his awesome superpowers and tried to put constraints in place that could be used against him.</p>
<p>The other piece in Bradley's article that stuck with me is near the end.  Bradley says,</p>
<blockquote><p>The major choice, then, for the writer of horror, fiction or nonfiction, is to choose between limited and unlimited views of reality--the horrors of the tabloid writer, the true-crime addict, or the specialist in abnormal psychiatry, whether or not the unknown belongs to a different order of reality--to choose between the worlds, in fact, of the policeman, the priest, or the parapsychologist.</p></blockquote>
<p>I think she does a nice job of distilling horror worlds down in that last part.  While the work may not contain a policeman, a priest, or a parapsychologist, the world represented in any horror novel could likely be represented by one of them.  I considered my thesis novel from this perspective, and I found that I had blended worlds--probably too much.  I was working in both the world of the police and the world of the priest.  I might be able to make it work, but I think by choosing one I'll get better focus on the story.</p>
<p><strong><em>Sword and Sorcery, Dragon and Princess</em>, Darrell Schweitzer</strong></p>
<p>I'll say up front that I didn't have much interest in this article, simply because I don't have much interest in <em>sword-and-sorcery</em> fiction.  I love Conan as much as the next guy, but I don't have any interest today in working in the genre.  Schweitzer admits as much in the opening of his article, so I don't feel bad admitting it.</p>
<p>Schweitzer gives a good list of pointers on how to write sword-and-sorcery, which I won't recount here.  If you're into writing such a thing, and you're looking for some pointer, this is a definite read.</p>
<p>But once I finished, I realized that there was something in horror that relates.  If you're a Bruce Campbell or Sam Raimi fan, you probably already guessed.  Both <em>Army of Darkness</em> and <em>My Name is Bruce</em> do a wonderful job as horror parodies by taking the elements of a horror story and telling them using the elements of <em>sword-and-sorcery</em>.  So while this article wasn't about genre blending, it gave me a little insight into why those movies work as parodies.</p>
<p><em><strong>Science Fiction: Hard Science and Hard Conflict</strong></em><strong>, Michael A. Banks</strong></p>
<p>This article is a three-stage guide to help those intimidated by the idea of writing science fiction.  Why would one be intimidated?  Banks tells us, and I think rightly so, that many writers shy away from it because of the science aspect.  What Banks explains is that you don't need to have a deep scientific background to write science fiction, but only a "technical orientation".</p>
<p>The first stage he discusses is deciding how much the technical details will play in the story.  If the technology is just part of the setting, then there's no need go any deeper than you would in discussing airplanes just because your character got on a plane.  But if the technology is part of the conflict, then you'd better be ready to go into deep detail to support the story.</p>
<p>The second stage is to acquire the knowledge.  Banks give plenty of examples on how he collects knowledge, largely by leveraging people around him, or by reading contemporary hard science fiction.</p>
<p>In the third stage, Banks describes how to work the science in without being obvious.  He tells us to think of it like developing a character, and give much of the same advice found in character development.  Avoid information dumps, use only necessary details, and if all else fails, have on character explain something to another.  But not in a contrived way.</p>
<p>While his article addresses using science in fiction, I think his last points are relevant for how a writer in any genre can incorporate uncommon facts into a story.  As writers, we need to be sensitive to what our readers are likely to know so that we can avoid bludgeoning them with common facts and enlighten them discreetly when needed.</p>
<p><em><strong>Researching Science Fantasy</strong></em><strong>, Sharon Baker</strong></p>
<p>Baker's article, like the previous article by Banks, discusses research related to Science Fiction.  Yeah, you probably got that from the title.  But her angle is a little different.  Instead of talking about researching facts, she addresses a few places to draw from to create a plausible background.</p>
<p>The first place she discusses is people.  I found it interesting that part of her research involved shadowing a cop, because slavery played an important part of the world she was building.  She did this because she drew a connection and realized that prostitutes served as a real-world analogy to the slaves in her work.</p>
<p>She provides several detailed examples on other places she drew from, which include:</p>
<ul>
<li>Semetic languages, used as a model to develop a new language</li>
<li>The <em>Merck Manual</em> of symptoms and treatments to develop a poison and its cure</li>
<li>Oral Tradition and Middle Eastern Myth to develop a new mythology</li>
<li>Personal experience with loss</li>
<li>Ancient Middle Eastern Architecture to develop unique city structures</li>
</ul>
<p>I don't necessarily believe that any one of these items is a catch-all approach for accomplishing world building, but I do believe that what Baker demonstrates is the need to be observant and resourceful.  She found and used as many parallels in reality as possible when developing her work, and drawing on reality adds to a story's plausibility.</p>
<p><strong><em>Avoiding What's Been Done to Death</em>, Ramsey Campbell</strong></p>
<p>Campbell's article addresses the issue we all face of keeping our writing fresh.  He says that while some people claim there's nothing new in horror, that the situation isn't as bad as it may sound.  According to Campbell, "many of the themes we're dealing with are so large and powerful as to be essentially timeless."  I can agree with that.  I think that anything that touches on the human condition is timeless.</p>
<p>The first advice he gives on avoiding what's been done is to be true to yourself.  By that, he means to keep in touch with your genre by being well read, but also to read outside your genre.  See your work as part of a larger art.  He also suggests that you find your own voice.  This is not new advice for me, but it bears repeating because it's so critical to developing your work.</p>
<p>He goes on to discuss how the idea of evil in horror is often presented "in such a shorthand form as to be essentially meaningless--something vague out there that causes folks to commit terrible acts, something other than ourselves, nothing to do with us."  I have struggled with this myself.  For evil to work in horror, it must be more than "the Devil" (to borrow from Bradley's article).  We must put a face on it, make it tangible, and show how it relates to our characters and our readers.  We can accomplish this by making the evil real to us, as the writer, to get us more involved with the work and draw our own emotional charges onto the page.</p>
<p>Another point of advice Campbell gives is that "the best way for a writer to compete is with oneself, to do better than one did last time."  I think this is often an overlooked bit of advice, but one that can help a writer focus better.  When you compete with someone else, you're using an external measure to gage your work.  Which can be okay, but how can you be sure that the external work you're using is right?  I've found that once I stopped wanting to write like [insert favorite author here], my work began to develop at a much quicker pace.  I can never be like any other writer, or if I am, then I can never be better.  Too often we see log lines like "the next Stephen King," or "the next Dean Koontz."  In the sense of marketing, having such statements on a book is okay.  But the writer should never think like that.  I don't want to be the next Stephen King--the world already has one.  I want to be the first David L. Day.</p>
<p>Campell provides a few other points of advice, such as over-writing in the first draft, combining unrelated ideas, and leaving yourself a ragged edge at the end of a work session.  All of these are fine advice, but I think the best point of this article is that of competing with yourself.</p>
<p><strong><em>Why Novels of Fear Must do More than Frighten</em>, Dean R. Koontz</strong></p>
<p>Koontz's second article in the book covers going beyond the scare in horror.  He tells us that works of horror "often fail to achieve the effect they seek because they are trying to do <em>nothing else but scare the reader</em>.  Fear cannot be generated in a vacuum."  We must evoke other emotions.  This article reiterates advice found in those by Grant and McCammon.</p>
<p>Koontz tells us that we can get at those other emotions by making our characters both empathetic and sympathetic.  Absolutely.  Our readers must care about and like our characters.  Not new advice, but good reinforcement.  What Koontz delivers here that aren't in the other articles are five common errors committed by new writers.  I'll sum them up, but the article is worth the read.</p>
<ol>
<li>Characters must not act irrationally and must not get into trouble due to stupid decisions</li>
<li>Characters must not be passive</li>
<li>Lead characters must not be superheros who always succeed</li>
<li>Characters must have lives shown outside the central story</li>
<li>Lead characters must be concerned with more than just their own fate</li>
</ol>
<p>It's the first time I've encountered a list like this, and I think they're all good things to watch for.  Missing any one of these can lead to two-dimensional characters that the reader either won't like or won't care about.  I struggle with number four, and often forget to show that characters have lives that go on outside the main story line.  But without it, can the reader ever really get to know the character?  I don't think so.  We can learn a lot about a person by the little, daily interactions they have.  We don't need to weigh down our work with every little detail, but the right details in the right place will help the reader develop a full picture of our characters.</p>
<p><strong><em>The Supernatural? Naturally!</em>, J. N. Williamson</strong></p>
<p>I don't think there's a good way to summarize this article, so I won't even try.  What I got from it is that we need to approach horror as fantasy, and need to allow ourselves as reader to engage in the fantastic.  Williamson talks about being comfortable with the ideas of the supernatural to write horror.  I can get behind that.  What most intrigued me, though, was the extent to which Williamson talks about his own shifting beliefs as a driver for his work.  His beliefs serve to build story credibility and guide his work because, he says, "most people want to believe what the majority of other persons believed or have believed."  I think the core of his advice is:</p>
<blockquote><p>Consequently, if I, as an author, can buttress the otherwise-improbable premises of my work by what was accepted as real or true by a large number of my fellow human beings, it stands to reason that I am more acceptable in my fictive intrigues, prepared to arouse, convince, and hold the attention of readers for the time it takes to read that fictional work.</p></blockquote>
<p>When I stop to consider my work, I realize there's a reason for the heavy use of western religious elements.  I had a lot of exposure to many flavors of Christianity as a child, as well as a good sampling of Eastern religions.  I find my strongest work comes out when I use these elements, and it seems that my strong belief--at least at one time in my life--in these elements is one reason for this.  Working with what we believe adds to the realism of our stories.  It's one aspect to writing honestly, because if we don't believe in what we're writing, neither will our readers.</p>
<p>This wraps up part two.  Part three will be a couple weeks out.  Until then, peace.</p>
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		<title>Another Round of How-To</title>
		<link>http://www.davidlday.com/2010/03/01/another-round-of-how-to/</link>
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		<pubDate>Tue, 02 Mar 2010 03:10:01 +0000</pubDate>
		<dc:creator>d-day</dc:creator>
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		<guid isPermaLink="false">http://www.davidlday.com/?p=440</guid>
		<description><![CDATA[This is the first of three posts on How to Write Tales of Horror, Fantasy &#38; Science Fiction, Edited by J. N. Williamson.  The book is a collection of How-To articles by some of the best horror writers, circa 1987. Late last year I did a series of posts on On Writing Horror, another collection [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Don't fear the light" href="http://flickr.com/photos/38608514@N00/2704862"><img class="alignleft" src="http://farm1.static.flickr.com/1/2704862_dae18379ae_t.jpg" alt="" width="100" height="68" /></a>This is the first of three posts on <em>How to Write Tales of Horror, Fantasy &amp; Science Fiction</em>, Edited by J. N. Williamson.  The book is a collection of How-To articles by some of the best horror writers, circa 1987.</p>
<p>Late last year I did a series of posts on <em>On Writing Horror</em>, another collection of How-To articles by some of horror's best writers circa 2007.  Twenty years separate the publication of these two books, but so far I haven't found anything other than the market survey that really differentiate the two.  I've commented before that information repeated across authors is usually good advice, and I think that's still true.  But, I'm a little disappointed that I haven't found anything new here.  Yet.</p>
<p><span id="more-440"></span></p>
<p><em><strong>The Editor's Forward: Certain of What We Do Not See</strong></em><strong>, J. N. Williamson</strong></p>
<p>Williamson give a brief survey of the markets, then dives into providing definitions for the fantasy, science fiction, and horror genres.  What I found most interesting is that Williamson states very clearly that the book was published:</p>
<blockquote><p>...to help you write publishable novels or stories for the three genres coexisting beneath that umbrella term, <em>fantasy</em>: horror, or dark fantasy; science fiction; and fantasy itself.</p></blockquote>
<p>I think it's important to remember that horror, science fiction, and fantasy really fall under this one umbrella of fantasy.</p>
<p><strong><em>Introduction: How to Write Horribly for Fun and Profit</em>, Robert Bloch</strong></p>
<p>I would sum up Bloch's article as: Let the story dictate genre and length.</p>
<p>According to Bloch, hackwork flooded the market at that time (his words, not mine).  And most of that work consisted of ideas stretched to meet commercial needs.  He says that the difference between current authors and those who endured is that the enduring authors had something to say and knew how to say it.</p>
<p>He says of horror that some of the work succeeds on the "fast-read" level, but that he doubts it will endure.  He also thinks that the films of the day were an influence on the "heavy-handed sex and violence" that permeated horror and had little to do with story.</p>
<p>Then he gets to the most interesting part.  He talks about interior logic, and how it poses a problem for horror fiction.  Nightmares are "...inconsistent and episodic."  But to scare a reader, the writer must present the premise in a logical framework.  I have struggled with this in my writing.  When I have ideas or inspiring dreams (nightmares), they do come in clips, often laden with personal symbolism that reinforces them as frightening.  To turn those ideas into a story, I have to work at wrapping a presentable, logical framework around them.  Although performing that transformation is challenging, it helps to clarify the original idea into something much more meaningful.  I also find that the process brings out opportunities for originality, which Bloch believes is necessary for success.</p>
<p><strong><em>Run Fast, Stand Still, or, The Thing at the Top of the Stairs, or, New Ghosts from Old Minds</em>, Ray Bradbury</strong></p>
<p>Bradbury discusses an idea also found in Stephen King's <em>On Writing</em>: stories are found things.  He does this by describing his own personal development as a writer.  He wrote fast, he wrote a lot, and he let himself make mistakes.  He wound up with an interesting process: he keeps lists of nouns and periodically reviews them for items that seem to click together into a story.  He also learned that his "...characters would do [his] work for [him]."   The more he worked through his process, the more ideas he built, and the more stories he developed.</p>
<p>Bradbury sums up his creative habit as such:</p>
<blockquote><p>If I had not made up these prescriptions for Discovery I would never have become the jackdaw archaeologist or anthropologist that I am.</p></blockquote>
<p>I'm discovering the same thing in my development.  Working on a story is more like discovering than creating.  I think it's a little difficult for my critique partners--or will be soon--as I often submit things out of sequence.  But, it's how the story comes around for me.  I set an idea down, I pull together some characters, and I let them work it out.  As the story takes shape, I discover new facets and characters that I feel must have been present all along, I just hadn't seen them yet.  The more I write, the more I uncover.  That could lead to wandering and voluminous work, but I temper it with economy of language.</p>
<p>I think the metaphor of writer as archaeologist works for me, so I'll hang onto it for now.</p>
<p><em><strong>Plotting as Your Power Source</strong></em><strong>, J. N. Williamson</strong></p>
<p>I have mixed reactions to Williamson's essay on Plot.  He breaks it down into 4 parts.</p>
<p><span style="text-decoration: underline;">1. Defining the Plot</span></p>
<p>Williamson claims hat all novels must have a sense that things are going somewhere.  One can hardly disagree:</p>
<blockquote><p>...a plot is <em>not</em> an idea, one fairly well-rounded character, a flurry of conversation climaxed by a quarrel, kiss-and-make-up, and a cheery platitude.  That is a <em>vignette</em>.</p></blockquote>
<p>So what is plot?  I had a little trouble picking out a clean definition, other than it's the mechanism to keep things moving forward.  He cites Koontz's article (later in the book) by saying plot is the skeleton, reiterates that plot is the sense of things moving forward, calls it "...a means of transportation for the characters in your fiction," and again cites Koontz as saying that plot is the "most demanding task that a novelist must face...".  So plot is what keeps the story moving forward.   I'm not entirely sure that's a workable definition, but there's nothing I can't accept in it.</p>
<p>To me, plot is the connecting threads under all the scenes in a story.  It's why all the pieces of a story are present, what makes them related.  That's not so different from Williamson's definition, nor any clearer.</p>
<p><span style="text-decoration: underline;">2. Plotting Unpredictably</span></p>
<p>Williamson states pretty clearly that, for the genres in question, the best stories have plots that contain unpredictable elements.  Again, I can agree with Williamson.  The best horror stories are those that take the reader by surprise at some point.</p>
<p><span style="text-decoration: underline;">3. Plotting with the Outline</span></p>
<p>Here is where my opinion diverges from Williamson.  This is the old argument for Plotting as opposed to "pantsing" (making it up as you go along).  I'm still working out which is right for me, but I suspect that most writers are actually neither.  Sure, we can plan the work out up from all we want, but at some point while we're writing, things will change.  A plan is not the final product, and there's no way to know what will and won't work until you get to it.  I prefer to get into the work.  When I want to, I can be prolific.  I don't mind wasting words on the page if it helps me work out the story.  In fact, that's plotting, right?  It just so happens that I plot better during my writing process and not before it.</p>
<p>That aside, Williamson provides some more advice:</p>
<ul>
<li>Start everything in the middle of action.  Too many works start with exposition.  He blames this on working without an outline, but the self-editing process can excise the extra verbiage.  What harm is it if it helps me think, so long as I take it out later?</li>
<li>End with all significant questions answered.</li>
<li>Every crisis must advance the plot, show more about your characters, and show more about the "enigma that resides at the soul of your plot."</li>
<li>Follow expository scenes with action scenes.</li>
<li>Use a thesaurus.</li>
</ul>
<p><span style="text-decoration: underline;">4. The Art of Plotting</span></p>
<p>I wasn't clear on what Williamson was getting at in this last section.  I think he's trying to say that plotting is essential to producing good art.  I agree if he's saying that all good stories need a good plot, but I still disagree with the idea that outlining is the only means of producing a good plot.  Once again, he cites Koontz, and the quote is worth repeating:</p>
<blockquote><p>The purpose of fiction is communication, and if the work is not read, the purpose is not fulfilled.</p></blockquote>
<p>Very true.  But there's still nothing to refute the idea that there are many ways of producing a good plot.  The idea that a writer must use an outline to plot is very narrow-sighted, in my opinion.  The writer must learn what works for them.</p>
<p><em><strong>Reality and the Waking Nightmare: Setting and Character in Horror Fiction</strong></em><strong>, Mort Castle</strong></p>
<p>Castle centers his essay around the idea of story time.  In order to effectively draw the reader into story time, the writer must create credible fiction.  And, the key to credibility, in Castle's opinion, is setting and character.</p>
<p>These items are more important in horror (actually, any fantasy) because, by the very nature of the genre the reader is already asked to accept some wild "What-if".  In order to keep the reader immersed in sustainable suspension of believe, everything around the story's wild premise must be as believable as possible.  So Castle suggests that we keep the everything else (setting and character) as grounded in reality as possible.</p>
<p>He provides two reasons for such.</p>
<ul>
<li>Readers are familiar with the ordinary, and relate to it without the writer having to put significant work into building that relationship.</li>
<li>Horror happens with the extraordinary infringes upon the ordinary.</li>
</ul>
<p>I to agree with both of these ideas.  The most terrifying stories are those with characters and settings to which we can relate.  It takes the story from an idea to a demonstration of possibility in our lives.</p>
<p><strong><em>One View: Creating Character in Fantasy and Horror Fiction</em>, Steve Rasnic Tem</strong></p>
<p>Why is creating character in SF/F/H any different that other genres?  Tem tells us that the idea that characters in our genre are simply ordinary folks tossed into extraordinary conditions is false.  The concept ignores that stories are made things--artifacts that the writer uncovers and develops.  Characters cannot be separated from their context, so the writer must develop a context that helps the reader understand how the fantastic characterizes the protagonist (or presumably any character).  He references the Twilight Zone, and how it made consistent use of "something wrong...dropped into the midst of [a] highly realistic context."  The best writers use this situation of a strange situation to "peer more deeply into the souls of the characters".</p>
<p>Tem goes on to discuss dream characterization, based on a theory of "gestalt dream interpretation" that "suggests that every object in a dream is a piece of the dreamer."  Tem suggests this idea can be used in horror if the writer consider that everything in a story that's not the protagonist is still representation of the protagonist in some way.  I find this an interesting approach, but I think it breaks in very complex stories, or stories where the protagonist and the POV character are different.</p>
<p>Detail is also more important in SF/F/H than in other genres, according to Tem.  He states that in science fiction, "people and communities characterized by the devices...they choose to surround themselves with."  And that in horror, the reader needs to focus on detail to better understand the character, and possibly recognize things about the characters they either ignore or deny.</p>
<p>Finally, Tem links character and plot, stating that using plot to characterize just extends the idea of characterization through action.  He suggests that if working in the context of dream characterization, that those actions that happen to a character must also be considered reflections of the character.  Sounds like karma to me.</p>
<p>Where do we find ideas for characters?  Tem says:</p>
<blockquote><p>Once you have developed a process of characterization that is intimately connected to all the elements of a story, you will be able to find complete and compelling characters just about anywhere.</p></blockquote>
<p>But he doesn't leave it there.  He actually provides a list of things that might inspire character, including: anxiety, autobiographies, fear, obsession, dark folk tales, and the anxieties of an era.</p>
<p>I think Tem provides an interesting framework--dream characterization--for developing characters, but I'm not convinced it would apply broadly.  As I said before, I think if the POV character is different from the protagonist, then it would be difficult for the POV character to get an exact lens on how the work around him is a reflection of some other character.  But, maybe I'm wrong.  This is something I'll have to play with later to figure out.</p>
<p><strong><em>"Oh, Just Call Me Cuthbert": The Naming Game</em>, Thomas Millstead</strong></p>
<p>What's in a name?  Millstead says there's a lot, and that as writers we must pay attention to the "vast importance of names in tales intended to chill, thrill, or enthrall."  Providing good names is important in all fiction, but Millstead tells us it is even more important in the fantasy genres because they strive to get at something deeper and become more than just representational of reality.</p>
<blockquote><p>What makes the fanciful real, what fives it substance, is a name so apt that, in retrospect, it could be nothing else.</p></blockquote>
<p>That seems pretty daunting at first.  I think he's right--names are critical because they usually are a reader's first brush with the things they represent.  We introduce characters and places and things by name, or we withhold the name (on rare occasion) to create impact later in the story.  They have to be the right names.</p>
<p>How do we get the names right?  Millstead tells us there are no criteria for picking the right ones, just an underlying precept.  The names must be compatible with the tone and texture of the story.  Don't make the names an afterthought.  Avoid making hasty decisions, and pinning on names that are drab, suggest the wrong ethnic or social backgrounds, or overlap in sound.</p>
<p><strong><em>Involving Your Reader from the Start</em>, William F. Nolan</strong></p>
<p>Nolan tells us that, "...the acid test of a story is its opening.  A good story should leap off the page, grab you by the throat, and demand, 'Read me!'".</p>
<p>That pretty much sums up the article.  The rest is a listing of about 20 opening lines from his own work.  They are interesting to review, and are good demonstrations of opening lines that grab.</p>
<p>He closes by saying that we live in a fast society, submerged in a variety of media, and that in order for writers to compete they must produce works that seize the reader's attention.  If you don't get them quickly, they have plenty of other options to explore.  This article is copyright 1987.  It was true then, and even more true now.  As technology has blossomed, our readers have plenty of other options for entertainment.  We might like to pretend that the written art is somehow "better" than television or movies, but I would reiterate the Koontz quote from earlier:</p>
<blockquote><p>The purpose of fiction is communication, and if the work is not read, the purpose is not fulfilled.</p></blockquote>
<p>To be read, the writer must learn to compete effectively against the other media outlets.  Grab the reader as quickly as possible, and never let go until the end.</p>
<p><strong><em>Freedom of Originality in Fantastic Fiction--and How to Use It</em>, James Kisner</strong></p>
<p>Kisner claims that the genres in question give the writer more opportunity for originality than the others.  The writer must train his imagination to recognize for two reasons.  First, "the mind is easily fooled into grasping the obvious and claiming it for its own."  Second, he says that beginning writers are told incorrectly that there's nothing new--it's all been done before.</p>
<p>How do we urge originality?  Kishner reiterates what all writers should be doing:  read and study.  The more work a writer is exposed to the more likely they are to avoid the mundane.  He suggests that the writer who keeps notes on original works and analyzes those works considered original is better able to find originality in his own work.  Kishner also reiterates the now familiar advice of reading across genres.</p>
<p>He cautions against letting a single work define what is original, and also states there is danger in reading too much.  Apparently the key is to read just the right amount.  I jest.  I think the advice here is correct, but it's not new by today's standards.</p>
<p>There is one place to use as a sort of 'originality checker' that I was not familiar with.  He suggests getting writer's guidelines from publishers, as they will often include a list of things to avoid.  So far, I've only encountered one such list, but I also have yet to start marketing any book-length fiction.</p>
<p>I agree originality is important, but I think Kisner missed one item that can spark originality.  As T. S. Eliot said:</p>
<blockquote><p>When forced to work within a strict framework the imagination is taxed to its utmost - and will produce its richest ideas. Given total freedom the work is likely to sprawl.</p></blockquote>
<p>I think originality can also be encouraged by placing constraints on yourself.  Back yourself into a corner and see how you get out.</p>
<p><em><strong>Creating Fantasy Folk</strong></em><strong>, Ardath Mayhar</strong></p>
<p>Mayhar provides two means for developing fantasy folks--by which he means anything not existing, not just elves, etc.</p>
<ol>
<li>Begin with a world and its characteristics, then figure out what kind of creatures could live there.</li>
<li>Begin with a creature that has to be a certain way, then develop the context around it.</li>
</ol>
<p>These seem obvious to me.  Mayhar provides a couple examples, but I didn't find anything very interesting in either of these.</p>
<p>But, he does wrap up with some very important advice.  As writers, we can't let the plot get overwhelmed by explanations of our fantastic creatures.  Whatever information a reader needs to understand our creatures must come out naturally in the narrative and dialog.  They must be treated as any other character:</p>
<blockquote><p>Its appearance and habits must come through observation of the being in action.</p></blockquote>
<p>I thought of Lovecraft when I read this, who is at times given to providing long explanations of his creatures.  I think that may be part of why some readers are less than thrilled with his work.  In other words, "Show, don't tell."</p>
<p><strong><em>Keeping the Reader on the Edge of His Seat</em>, Dean R. Koontz</strong></p>
<p>Koontz introduces two kinds of suspense: light, and dark.  The light kind of suspense it the roller coaster ride, something fun and desirable.  The darker kind "strains your heart, breaks your spirit."  He says that only in fiction do we actually seek both kinds of suspense, because fiction is vicarious.  Readers are drawn toward tales that can show how to face tragedy with dignity.</p>
<p>Koontz cautions us against confusing action for suspense, and says that action can only be suspense if the writer understands:</p>
<blockquote><p>(1) suspense in fiction results primarily from the reader's identification with and concern about lead characters who are complex, convincing, and appealing; and (2) anticipation of violence is infinitely more suspenseful than the violence itself.</p></blockquote>
<p>I agree with Koontz, but I think the first is another way of saying that the reader must care for your characters.  That's common advice among my reading.  I think the second point is the key.  Anticipation serves the writer better than well-described acts of violence.  To be fair, I've engaged in the latter, but that doesn't make it right.  You give the reader more when you build up anticipation.</p>
<p>Koontz continues to tell us that good, likable characters are important for horror because the best horrors are those we find lurking inside the hearts and minds of people.  In order to get our reader to come down that path, we must present them with characters whose heads they want to get into.</p>
<p>One piece I've not heard emphasized before is the importance of style.  Koontz claims it is as important as characterization and anticipation because it is the flow of words on the page that carry the reader along.  The downside of this advice, in my opinion, is that style is only developed, not learned.  I've been working on understanding my style the past six months, and it's a challenge.</p>
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		<title>Measuring Quality &#8211; Words or Pages</title>
		<link>http://www.davidlday.com/2010/01/31/measuring-quality-words-or-pages/</link>
		<comments>http://www.davidlday.com/2010/01/31/measuring-quality-words-or-pages/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 01:57:13 +0000</pubDate>
		<dc:creator>d-day</dc:creator>
				<category><![CDATA[General]]></category>
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		<guid isPermaLink="false">http://www.davidlday.com/?p=428</guid>
		<description><![CDATA[I'm a couple weeks into my second term in Seton Hill's MA WPF program.  My thesis is a marketable horror novel, targeted at 350 pages.  My personal goal is to complete the 1st draft by the end of this term, and spend the rest of my program editing and revision.  Or rewriting if my mentors [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Day 79 - f o c u s" href="http://flickr.com/photos/56387066@N00/1810357551"><img class="alignleft" src="http://farm3.static.flickr.com/2372/1810357551_bd5a27da50_t.jpg" alt="" width="100" height="100" /></a>I'm a couple weeks into my second term in <a href="http://http://www.setonhill.edu/academics/fiction/index.cfm" target="_blank">Seton Hill's MA WPF</a> program.  My thesis is a marketable horror novel, targeted at 350 pages.  My personal goal is to complete the 1st draft by the end of this term, and spend the rest of my program editing and revision.  Or rewriting if my mentors so command.</p>
<p>None of that is particularly interesting, but they're facts that lay the groundwork for what's been on my mind lately. Every professional writer develops their own flavor of discipline, without which they would be unable to sustain professional standing.  It's actually pretty common among most successful people regardless of profession to develop a habit around their chosen work.  What I've been interested in is how writers measure their progress?</p>
<p>Last term I measured my progress in terms of word count.  It seems reasonable since the publishing industry is largely word count driven.  Every submission guideline includes a word-count limit.  The industry has accepted word-counts attached to novels in each genre.  For instance, horror novels range around 300-400 pages, but an epic fantasy comes closer to 700 pages.</p>
<p>What I found, when I measured word count, was that I spent too much time generating words to reach that count.  It became too easy to wander on the pages, adding words here and there to meet a necessary but arbitrary goal of 500 words per day.  I did pretty well--although Stephen King recommends shooting for at least 1000 per day.  But I had to ditch a lot of it due to the bad behavior that specific goal encouraged.</p>
<p>For this term, I've opted to measure my progress in terms of pages, a page being roughly equal to 250 words.  My goal is to write 4 pages per day, or 1000 words per day to align with King's recommendation.  If you're familiar with On Writing, you'll know that King actually counts a page as 200 words, but for my purpose 4 is as good a stepping stone as 5.  I'll ratchet my goal up another notch next term.</p>
<p>Does it really matter?  I put some thought into this over my break, and these past few weeks have shown my hunch correct.  Yes, I write better when my goal is page count over word count.  I focus better on the story and don't worry at all about producing dense copy.  Before, I would work in extra words.  But now, I can write whole pages of dialog, which tends to be pretty sparse in terms of words per page, and still make my goals.  I just don't care, because a page is a page.</p>
<p>In addition, it helps to remember that word count for a publisher is really a means of estimating number of printable pages.  They take the word count, divide by around 250 (I think this varies), and arrive at page count.  Novelists don't get paid by the word, and I wouldn't want paid that way anyhow.  My goal is to write well-told stories with efficient, emotionally charged language, not drudge on for miles, taxing both the reader and myself by counting every step along the way.</p>
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		<title>Back to work&#8230;</title>
		<link>http://www.davidlday.com/2010/01/08/back-to-work/</link>
		<comments>http://www.davidlday.com/2010/01/08/back-to-work/#comments</comments>
		<pubDate>Sat, 09 Jan 2010 01:28:49 +0000</pubDate>
		<dc:creator>d-day</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[fyi]]></category>

		<guid isPermaLink="false">http://www.davidlday.com/?p=423</guid>
		<description><![CDATA[Just got back from residency orientation @ Seton Hill.  It's nice to be back, even if it meant driving 4 hours through snow.  I had a great break, had a couple of good reads while I was off.  First was John Scalzi's Old Man's War, a very entertaining science fiction book.  It's not my typical [...]]]></description>
			<content:encoded><![CDATA[<p>Just got back from residency orientation @ Seton Hill.  It's nice to be back, even if it meant driving 4 hours through snow.  I had a great break, had a couple of good reads while I was off.  First was John Scalzi's <em>Old Man's War</em>, a very entertaining science fiction book.  It's not my typical flavor, but it kept me reading, full of good action and interesting characters.</p>
<p>My other read was <em>The Mammoth Book of Best New Horror, Volume 20</em>, edited by Stephen Jones.  It's filled with some excellent short horror from 2008, and definitely worth the time.  It's late, I'm tired, so I won't do any sort of review of them, but here's a list of the one's that appealed most to me:</p>
<ul>
<li><em>It Runs Beneath the Surface</em>, by Simon Strantzas</li>
<li><em>These Things We Have Always Known</em>, by Lynda E. Rucker (my favorite of the lot)</li>
<li><em>Through the Cracks</em>, by Gary McMahon</li>
<li><em>The Camping Wainwrights</em>, by Ian R. MacLeod</li>
<li><em>The Oram County Whoosit</em>, by Steve Duffy (excellent story in the vein of Lovecraft)</li>
<li><em>The </em>New York Times<em> at Special Bargain Rates</em>, by Stephen King</li>
<li><em>2:00 pm: The Real Estate Agent Arrives</em>, by Steve Rasnic Tem</li>
</ul>
<p>That last one verges on poetic.  It's shorter than this post, a mere 3 sentences, but paints a beautifully horrific picture and punches you in the end.  Loved it!</p>
<p>And now, I'm off to see if I can wrap up some stuff before getting into the groove tomorrow.</p>
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		<title>A Bit of a Break</title>
		<link>http://www.davidlday.com/2009/12/01/a-bit-of-a-break/</link>
		<comments>http://www.davidlday.com/2009/12/01/a-bit-of-a-break/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 02:57:27 +0000</pubDate>
		<dc:creator>d-day</dc:creator>
				<category><![CDATA[General]]></category>
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		<guid isPermaLink="false">http://www.davidlday.com/?p=406</guid>
		<description><![CDATA[I've been on break from school since beginning of November, so I took the opportunity to brush up on mechanics.  Specifically, I took a much-needed browse through the old Elements of Style.  Good little book.  But, I wanted more.  So, I found a more contemporary take on style, Sin and Syntax, by Constance Hale.  It's [...]]]></description>
			<content:encoded><![CDATA[<p><a title="little demon" href="http://flickr.com/photos/27533945@N06/3313207583"><img class="alignleft" src="http://farm4.static.flickr.com/3420/3313207583_7851820a13_t.jpg" alt="" width="100" height="73" /></a>I've been on break from school since beginning of November, so I took the opportunity to brush up on mechanics.  Specifically, I took a much-needed browse through the old <em>Elements of Style</em>.  Good little book.  But, I wanted more.  So, I found a more contemporary take on style, <a href="http://bit.ly/633eMV" target="_blank">Sin and Syntax</a>, by Constance Hale.  It's longer than Elements.  There's plenty of praise for the book out in the wild; I'll say I'm glad I took the time to read it as well.  How do I know?  Some of my writing from as recent as a year ago makes me cringe.  [sigh]  Shortly after I finished, I set about some serious revision work on a few older short stories.</p>
<p>I just started reading <em>Old Man's War</em>, by John Scalzi, the reading selection for my January writer's residency.  I've not decided if I'll do any journal posts or not on it, since it's not Horror.  First impressions [2 chapters]: Scalzi makes good use of the CDF contract as a framing device for providing background information to the reader; he does an equally good job of slipping in a space elevator explanation during casual conversation.  Those are just the first two things that came to mind; I am enjoying it as well.</p>
<p>Finally, I've started work on new short story based on the name of a character that I've carried around for a few years.  I didn't mean for it to be a zombie story -- already tried my hand at zombies once -- but... it's a zombie story.</p>
<p>BTW - Beware the Krampus!</p>
<p><a href="http://www.davidlday.com/2009/12/01/a-bit-of-a-break/"><em>Click here to view the embedded video.</em></a></p>
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		<title>Down to Business</title>
		<link>http://www.davidlday.com/2009/10/21/down-to-business/</link>
		<comments>http://www.davidlday.com/2009/10/21/down-to-business/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 02:33:58 +0000</pubDate>
		<dc:creator>d-day</dc:creator>
				<category><![CDATA[reading-journal]]></category>
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		<guid isPermaLink="false">http://www.davidlday.com/?p=395</guid>
		<description><![CDATA[In the end, writing is like any other endeavor.  Sure, there is a significant and compelling creative aspect to it, almost mystical at times.  It doesn't just happen, though.  The magic comes through sweat and rigor.  King lays this out in his final section of On Writing. His opinion is that there are 4 classes [...]]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } --><span style="font-family: Droid Sans,sans-serif;">In the end, writing is like any other endeavor.  Sure, there is a significant and compelling creative aspect to it, almost mystical at times.  It doesn't just happen, though.  The magic comes through sweat and rigor.  King lays this out in his final section of <em>On Writing</em>.</span></p>
<p><span style="font-family: Droid Sans,sans-serif;">His opinion is that there are 4 classes of writer: Bad, Competent, Good, and Genius.  He states that there are 2 theses to his book:</span></p>
<blockquote><p><span style="font-family: Droid Sans,sans-serif;">The first is that good writing consists of mastering the fundamentals (vocabulary, grammar, the elements of style) and then filling the third level of the toolbox with the right instruments.  The second is that while it is impossible to make a competent writer out of a bad writer, and while it is equally impossible to make a great writer out of a good one, it is possible, with lots of hard work, dedication, and timely help, to make a good writer out of a merely competent one.</span></p></blockquote>
<p><span style="font-family: Droid Sans,sans-serif;">The fundamentals of writing are covered in the prior section.  So, what does it take to make a competent writer into a good one?</span></p>
<p><span style="font-family: Droid Sans,sans-serif;">King cuts us down to the reality of writing.  It doesn't come from dreaming, theorizing, or speculating.  It comes from sitting down in the chair and whittling away at the story one word at a time.</span></p>
<p><span style="font-family: Droid Sans,sans-serif;">I won't pretend that I found a lot of new advice in here.  Much of what King recommends is pretty common; but, as I've said before, if so many writers repeat the same advice, there must be truth in it.</span></p>
<p><span style="font-family: Droid Sans,sans-serif;">Most writers will find the following advice familiar.  However, King continues throughout to provide excellent examples, so while the advice is common, the book is worth reading for the additional clarity he provides. </span></p>
<p><span style="font-family: Droid Sans,sans-serif;">Read a lot.  Both good writing and bad writing can teach us a lot.</span></p>
<p><span style="font-family: Droid Sans,sans-serif;">Write a lot.  "A lot" is a subjective measure, and varies from writer to writer.  Each writer must discover this on their own.</span></p>
<p><span style="font-family: Droid Sans,sans-serif;">Develop a Work Ethic.  Have a schedule, have a place.  These two things help to build the habit by providing a comfort zone in which to work and a target to work towards.  King shoots for 2,000 words per day.  I shoot for 500, but expect to increase to 1,000 after the first of the year.  Do I make my mark?  Not always.  But I am improving.</span></p>
<p><span style="font-family: Droid Sans,sans-serif;">Regarding the place, King suggests one with a door the writer is willing to close.  I agree.  Shutting the door is a way for the writer to show commitment and dedication, both to themselves and the people around.  It should be simple and free of distraction.</span></p>
<p><span style="font-family: Droid Sans,sans-serif;">What to Write?  Whatever the writer wants, but he/she must be truthful.  King says to interpret "write what you know" as broadly as possible.  King also warns against writing for the wrong reasons: to impress people, to make money, etc.</span></p>
<p><span style="font-family: Droid Sans,sans-serif;">According to King, novels consist of 3 parts: narration, description, and dialog.</span></p>
<ul>
<li>
<p style="margin-bottom: 0in;"><span style="font-family: Droid Sans,sans-serif;">King 	works from a situational root, letting plot develop organically as 	he works through the narration of a first draft.  In his mind, 	stories are things we uncover, and we have to take care in 	unearthing them, making sure they are extracted as complete and 	intact as possible.</span></p>
</li>
<li>
<p style="margin-bottom: 0in;"><span style="font-family: Droid Sans,sans-serif;">Description 	should be done in moderation.  Trust the reader to fill in the 	gaps and provide their own meaningful context and details where 	appropriate.  "...good description usually consists of a 	few well-chosen details that will stand for everything else."  	Keep the ball rolling, tell the story.  Good description is 	clarity, fresh images and simple vocabulary. </span></p>
</li>
<li><span style="font-family: Droid Sans,sans-serif;">Dialog is essential to 	defining character.  We get to know them through how the talk.  	Good dialog is partially how it sounds.  It must be honest.  It 	must go beyond the page and ring true to the ear.</span></li>
</ul>
<p><span style="font-family: Droid Sans,sans-serif;">The writer builds character by paying attention to real people and telling the truth about what he / she sees.  King believes the best stories are character-driven, ties back to his belief in plot coming from the process, not an outline created ahead of time.</span></p>
<p><span style="font-family: Droid Sans,sans-serif;">Description, dialogue, and character are foundational.  The rest is available, it's up to the writer to discover what improves the writing and doesn't inhibit the story.  I can appreciate this.  It's clear that King has his own preferences and biases when it comes to writing, but here gives other writers the same license.  Once a writer masters the fundamentals, they are free to use the remaining tools at their own discretion, to leverage them as they see appropriate for the work.</span></p>
<p><span style="font-family: Droid Sans,sans-serif;">King elaborates further on symbolism and theme as demonstration of what's available for use.  In themselves, neither is essential to the writing process, but he shows how he has used them successfully in his own revision process.  He demonstrates problems each one helped him resolve, and how they can provide a useful framework for revision. </span></p>
<p><span style="font-family: Droid Sans,sans-serif;">King recommends that all beginning writers go through at least 2 drafts; one with the door closed, one with the door open. </span></p>
<p><span style="font-family: Droid Sans,sans-serif;">The first draft and revision, the one with the door closed, is an outpouring onto the page.  Tell the story, get it all down in black and white.  Let the story sit, King recommends, for 6 weeks.  Let is sit long enough to forget about it, to get immersed in a new project.  Then revise, concentrating on the mechanics.  The writer should ask if the story is coherent, figure out what they meant, and take notes on these.  The writer will use them in the second draft.  This is internal feedback.</span></p>
<p><span style="font-family: Droid Sans,sans-serif;">The second draft is done with the door open.  This is the point where the writer shares the story with a select few people to get external feedback.  King doesn't use the term, but these are the beta readers.  King stresses the importance of listening to these people, but to balance out the feedback each gives against the others.  If every Beta Reader says the story has a certain problem, then pay attention and do something about it.  However, if the response is mixed, any ties are up to the writer. </span></p>
<p><span style="font-family: Droid Sans,sans-serif;">The beta readers are also the best way to gauge the story's pacing.  King brings out a formula he received early on in his career:  2<sup>nd</sup> Draft = 1<sup>st</sup> Draft - 10%.  He learned from this to collapse a story during revision, to cut out the 'boring' parts.  He focuses on back story as one keep place to collapse a novel.  Essentially, don't bore the reader.</span></p>
<p><span style="font-family: Droid Sans,sans-serif;">Research is something far in the background, as far as King is concerned.  It's something that can happen after the first draft and should never get in the way of telling the story.  It's another place to trust the Beta Readers, too.  Do it to keep small details from distracting the reader, but it can come towards the end of the revision process.</span></p>
<p><span style="font-family: Droid Sans,sans-serif;">King goes on to express his doubts about the usefulness of writing classes.  He finds a couple redeeming qualities for them: they are one place where writing is taken seriously, and they provide another source of income for the working writers who lead them.  But, by and large, he feels they contradict with the idea of writing with the door closed, that all-important act of getting the story out unhindered.</span></p>
<p><span style="font-family: Droid Sans,sans-serif;">King addresses other topics such as agents, whether he does it for the money (no), and provides a more personal account of how writing helped him through recovery after being struck by an automobile.  All worth the read, but not essential to what I found most useful from this section.</span></p>
<p><span style="font-family: Droid Sans,sans-serif;">For me, this section read like a set of instructions on where to account for each fear a writer encounters.  I find it easy to get overwhelmed by all the different concerns a writer must address as part of the creation process, and I firmly believe that fear lies at the core of "writer's block".  I realize now that each concern has its place and time.  The first draft should be carefree, an outpouring of the story itself in an act of discovery.  Stop worrying about the details.  The mechanics are addressed in the first revision, along with note taking on all the stuff that little voice inside wanted to say during the first draft.  Other concerns can be addressed on subsequent drafts, and at least one draft should be dedicated to what other people have to say.  Good writing comes from good rewriting.  That's not an unfamiliar concept either, but I have to reiterate that the unique thing King provided is excellent demonstration of all these concepts.</span></p>
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